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Channel: pixelpusher :: pixel performance and art » augmented reality
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ARToolKitPlus in OpenFrameworks

I’ve been working on an interesting project for early 2011 using augmented reality (AR) and Animata (from Kitchen Budapest). I’ve looked at using Processing for it, and Flash, but nothing really speaks...

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ARToolKitPlus in Cinder

UPDATE: THERE IS NOW A BETTER VERSION HERE   Well, there you go.  I decided not to use OpenFrameworks for my project, after all.  I think Cinder looks more promising.  So, I spent a few hours today...

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Tracking Multiple Different AR Markers

Yes that’s right… multiple marker tracking in ARToolKitPlus on Cinder! And, fully configurable, using files loaded at runtime, on WINDOWS and OS X. Dear God. It wasn’t easy… the documentation is like...

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ARToolkitPlus Cinderblock released

I’ve finally had a moment to release this (much better) version of ARToolkitPlus for Cinder, for both Windows and OS X. Get it here: http://code.google.com/p/artoolkitplus-for-cinder/ The long of it...

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New ARToolkitPlus for Cinder Release

Just wanted to announce that I’ve updated the ARToolKit block to use much better methods for detecting and loading patterns and also integrating proper 3D positioning, as people have asked for. The...

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Augmented Reality, Dancing, Creatures

Credits: Production, Art Direction, Illustrations, Animation: SDNA Programming, Animation: PixelPusher Recently I was asked by the visuals company SDNA to work with them on a public art game.  This...

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